The sky was bright, sunny, and at its peerless blue. The tender motion of tall spinach-green pine trees on the left edge of my view indicated a gentle breeze. It all seemed to be a perfect weather for picnic or hiking, only to realise that I was neither going for both but on a secret ope-ration that few could comprehend. Here sitting in the cockpit of a 100-ton giant robot with guns known as BattleMechs, I took my eyes from the scenery to shift my attention on the sensory equipments. No sign
Of any hostile units. Strange, I thought to myself. I had seen two dots on my radar screen at 850 feet northeast just a minute ago. These dots would definitely be the enemy BattleMechs that I was supposed to deal with. Just when I was about to turn my direction to an unusual large pine tree when the two dots suddenly appeared on my radar at just 300 feet in front of me! Within moments, I was rocked by a hail of hard-hitting shells that could only be autocannons. There, two enemy
Hellhounds appeared from the midst of trees eager to skin me alive. In an instant, I raised my twin Gauss rifles and returned fire to the one that shot me. The battle was on!

Welcome to the world of Battletech Universe. This webpage details my favourite BattleMechs of each weight class that is based on the popular Mechwarrior IV Vengeance and Mercenaries PC game titles. The Mechs are Kodiak, Cauldron-Born, Hellhound and Cougar.
Kodiak
* Picture sourced from Nav Point Alpha
KODIAK
This 100-ton BattleMech that resembles a bear is a fast-moving assault machine that packs a whallop. Designed by the Clan Ghost Bear, it is ferocious in medium and short range combat, which embodies the clan's tradition in unrelenting force and savage infighting.

Class : Assault
Technology : Clan
Tonnage : 100 tons
Top Speed : 88 kph

Electronic Components : ECM, LAMS, Jump Jets
Standard Weapons : 4 x Clan ER Medium Lasers
                              2 x Clan Streak Medium-Range Missile 40
                              1 x Clan LBX Autocannon 20
Armour Tonnage : 18 tons (540 points), Standard Internal Structure Type

My Opinion :
My favourite Assault 'Mech had always been the Daishi for its blazing firepower until I found out the Kodiak from the Clan Mech Pack add-on. It has the two most useful electronic components; ECM and Jump Jets, plus the LAMS offering decent defence against missiles. When it comes to offence, it is powerful, though a little less than the Daishi but
among the 100-tonners, it is the fastest and most maneuverable, and yet it can jump! Its decent spacing for multitype weapons gives Kodiak greater versatility and purpose, but the majority of the load is on its arms, indicating a weakness should a smart opponent able to blast them off in combat. Overall, the Kodiak is just like a wild bear, vicious, great strength, and a huge beast with deadly claws.
Cauldron-Born
* Picture sourced from Nav Point Alpha
CAULDRON-BORN
Named for the unstoppable zombies of ancient Irish myth, the Cauldron-Born is famous for taking high amount of punishment and still remained combat-effective.

Class : Heavy
Technology : Clan
Tonnage : 65 tons
Top Speed : 104 kph

Electronic Components : BAP, LAMS, Enchanced Optics
Standard Weapons : 2 x Clan ER Medium Lasers
                              2 x Clan Long-Range Missile 15
                              2 x Clan LBX Autocannon 10
Armour Tonnage : 12.5 tons (374 points), Standard Internal Structure

My Opinion :
The same situation with my favourite Assault 'Mech. I had been impressed with the Black Knight until I discovered the shorter Cauldron-Born from the Clan Mech Pack add-on. With BAP, LAMS and Enhanced Optics combo, it is an excellent choice for long-range combat. If only it has ECM, then sniping can be added into the list of its combat types of choice. Its speed can be a powerful weapon for its class, and this is where I took the advantage and modified its arsenal to mount two Clan LBX20s instead of 10s so it can charge towards the enemy quickly and pound them, while still able to withstand some decent damage. Fancy a speedy zombie?
Hellhound
* Picture sourced from Cyberlore Studios

HELLHOUND
Designed by Clan Jade Falcon, the Hellhound can practically outrun anything that it can't outgun. This ability adds to its reputation as one of the most effective medium-class BattleMechs in operation.

Class : Medium
Technology : Clan
Tonnage : 50 tons
Top Speed : 98 kph

Electronic Components : ECM, LAMS
Standard Weapons : 2 x Clan ER Large Lasers
                              1 x Clan Streak Short-Range Missile 6
                              1 x Clan LBX Autocannon 10
Armour Tonnage : 8.5 tons (255 points), Standard Internal Structure

My Opinion :
Choosing my final choice of a medium-class BattleMech was tough and it was a toss between the Hellhound and the Shadow Cat. In the end I opted for the former due to its flexible multitype weaponry, speed and maneuverability. With all these assets, I usually go for hit-and-run tactics, catching enemies off-guard with some decent punch and then quickly run for cover. Therefore, the type of map is also important when playing a Hellhound.

Cougar
* Mesh designed by Jonathan McClennon
COUGAR
It may not be the fastest but it is the most powerful scout BattleMech in existence and outguns its Inner Sphere counterparts.

Class : Light
Technology : Clan
Tonnage : 35 tons
Top Speed : 132 kph

Electronic Components : BAP, LAMS, Jump Jets, Enhanced Optics
Standard Weapons : 2 x Clan Long-Range Missile 10
                              1 x Clan Small-Pulse Laser
                              1 x Clan ER Large Laser
Armour Tonnage : 7 tons (210 points), Endo Steel Internal Structure

My Opinion :
The Cougar is my best choice for the speedy light 'Mechs due to its versatility and firepower. With its enhanced optics and BAP features, scouting work is much more favourable, and with jump jets included to enable the Cougar to quickly hop over hills or trees to escape from the bigger baddies.

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